Hi there everyone, I hope you are all keeping safe.
We are hoping to resume Coderdojo Athenry some time in November. For anybody who isn’t familiar with the Explorers group, here is a short video explaining what we do each week.
Hi folks, here’s the second part of our spaceship video project, as promised. This is our last official video for the year and I just want to take the opportunity to say thanks for being such a creative and fun group. It’s been a pleasure.
Hi folks. I may put up some content over the summer if I get time, but this is Part 1 of 2 of our last proper project this year.
We’re going to model a spaceship in this project (Part 1) and have it fly through space (Part 2).
Here are the video instructions:
Just after I stopped recording I remembered I’d forgotten to switch on “Bloom” which makes the engines glow properly. Make sure to switch this on as shown in the picture below!
A copy of my Blend file can be downloaded from here.
Hi folks, in this video I build and rig a humanoid figure and show how to pose it. I also say “not too terrible” a lot.
This is something that I’d hoped we’d get too all year and I’m glad that I’ve a chance to show it to you here. I hope you’ll have a go with it. Those more artistic than I am may make a better looking human figure, with a bit of luck.
If you manage this and would like to push it further, maybe challenge yourself to see if you can remember how to UV unwrap and texture paint the model? I’d love to see someone give that a go.
Take care of yourselves and I hope to do one or two more videos before we break for the summer.
This week I thought we might dip our toe into the Blender physics engine, specifically rigid-body physics.
In Blender you might use the physics system for animations, for setting up a complex still scene in a natural way or just, as we are going to do, for the fun of it.
Hope you are keeping safe and healthy. Its lovely weather at the moment so I guess you are outside as much as you can. So when the rain appears again ,maybe you can take a look at this video.
Sorry it took me so long to get another one done, but its up now. Video
After I posted the video, I modified the material a bit and I like the result more than the version in the video. If you want to try, modify the terrain material so it looks like this instead:
It varies the texture a lot more and looks very nice, especially on the snowy peaks.
Hi everyone,
We completed our Mario game this week. We coded Mario so that he always floated down on to the wall. We added a fraction of a second of a wait so that it appears that he floats as he comes down. This also allows time for you to navigate left or right as needed.
We also introduced a more advanced concept, the Parallax effect, whereby objects further away appear to move slower than objects nearer. We coded mountains and a Sun to demonstrate this.