Hi folks. We finished off our game controller by adding buttons and materials. Here are my video notes:
Here’s a link to the
folder where all our files. You’ll find a new file in there called controller_3.blend, containing everything we did this week.
Hi folks, thanks again for another fun session today. We continued working on our game controller, moving the thumbsticks into place and creating a D-pad and template button. Here are my video notes:
Here’s a link to the
folder where all our files. You’ll find a new file in there called controller_2.blend, containing everything we did this week.
Hi Folks, thanks again for a fun and productive session. My video notes are below.
Here’s a link to the
folder where we’ll be saving all our files this year as we progress. At the moment there is one folder and one file, but we’ll keep adding stuff week-on-week.
Great to be back. Here’s a video reviewing the content from week 1. It’s for those who missed the session or just want to refresh the content for themselves.
See you all again on Saturday.
Hi folks. Inspired by Martha’s post for Explorers, I decided to do one for Modellers. We have a good number of sign-ups already, but if you haven’t expressed your interest yet, here’s a link to the
form where you can do so.
Did you know that Blender can also be used as a video editor? Is there nothing it can’t do? (yes) Here’s a little look back at a few of our projects from last year to get your imagination going.
If there’s interest, we might do a little video editing this year, let me know if you like that idea.
Really looking forward to getting back to things!
All the best,
Hi folks, here’s the second part of our spaceship video project, as promised. This is our last official video for the year and I just want to take the opportunity to say thanks for being such a creative and fun group. It’s been a pleasure.
Click here if you haven’t done Part 1 yet.
In this video we introduce a few new things:
Rendering a video instead of a static image Using a “follow path” constraint to move an object along a pre-defined path Using a “track to” constraint to keep a camera pointing at a target The impact of the camera’s focal length Importing items from another Blender file
Here are the video instructions, they’re long at about 50mins, so take them in a few sections if you need to:
You’re going to need an image I prepared to texture the warp tunnel, it’s below. Just right-click on it and save it as
The blend file can be downloaded from
Have a lovely summer!
Hi folks. I may put up some content over the summer if I get time, but this is Part 1 of 2 of our last proper project this year.
We’re going to model a spaceship in this project (Part 1) and have it fly through space (Part 2).
Here are the video instructions:
Just after I stopped recording I remembered I’d forgotten to switch on “Bloom” which makes the engines glow properly. Make sure to switch this on as shown in the picture below!
A copy of my Blend file can be downloaded from
Hi folks, in this video I build and rig a humanoid figure and show how to pose it. I also say “not too terrible” a lot.
This is something that I’d hoped we’d get too all year and I’m glad that I’ve a chance to show it to you here. I hope you’ll have a go with it. Those more artistic than I am may make a better looking human figure, with a bit of luck.
My blender file can be downloaded from
If you manage this and would like to push it further, maybe challenge yourself to see if you can remember how to UV unwrap and texture paint the model? I’d love to see someone give that a go.
Take care of yourselves and I hope to do one or two more videos before we break for the summer.
Hi folks, Saturday again and I thought I’d do another little video. Thanks again to those following along, hope you’re having some fun with these.
This week I make a “working” TV that plays back a video when animated. Very simple modelling here so everyone should be able to give this a good go.
Before you start, you’ll need a little landscape video saved to your computer. This can be anything, so have fun with it.
Here’s the video:
Any questions or comments, feel free to reach out with a comment below.
This week I thought we might dip our toe into the Blender physics engine, specifically rigid-body physics.
In Blender you might use the physics system for animations, for setting up a complex still scene in a natural way or just, as we are going to do, for the fun of it.
The video is here:
The blender file can be found
I hope you have fun with this, I’d love to see any experiments!