Thank you all for coming Saturday on such a nice day!
We continued our Mario game from the previous week, where we used the scrolling of objects in the background to achieve movement rather than making Mario move.
Notes from this week are here: CDA-S6-Week-5-17-StoryTelling_etc.pdf
Thank you all for coming yesterday on such a lovely day.
This week we did a simple Piano.
We only had to draw two keys, and then could duplicate these and change the names. The same applied to the code. The code is the same for each key apart from one small change so the note is the appropriate for the key.
REMEMBER! You need to make four changes each time you duplicate:
Change the name of the spite to the next Note
Change the name of the TWO costumes
Change the NOTE played
Remember, no sessions for the next two weeks. Have a nice break and for anyone with confirmations to attend next week I hope the weather is extra nice for you.
See you back on the 4th of March
Here are notes from this week in PDF cda-s6-week-4-17-piano.pdf
Today we took a look at Paint.net, which is a drawing program. I quickly went through the menus but the best way to learn a program like this is to use it and experiment with it.
The main reason we looked at it this week was because we will need it next week as we begin our modelling and stop/motion animation. After we take our photos we will be able to “clean them up before we bring them into Scratch as our Sprites.
Next week, if the Moms and Dads could bring along a camera or phone along with the lead to attach these to your laptop.
And of course most important of all bring your imagination!
Here the full notes from todays session in PDF form. cda-s6-week-2-17-learnaboutpainting.pdf
Welcome back everyone and Happy New Year
We had a great day in Coder Dojo on Saturday! We did a huge amount of work developing a maths game in the Explorers group.
- The player picks a level of difficulty and the computer chooses 2 random numbers to add (subtract or multiply- whichever you choose!) together and show the numbers to the player. For this we needed 2 SPRITES and 4 VARIABLES called SCORE, LEVEL, NUMBER1 and NUMBER2 as well as 2 BACKDROPS.
- The player then has to enter an answer to the equation and the computer tells them whether they are wrong or right.
- We repeated the ask/answer questions 5 or 10 times.
We didn’t get to finish our game but we will next before we start learning Paint.net
See can you figure it out for yourself:
We will have a second sprite who reacted positively to correct answers BROADCAST and negatively to wrong answers BROADCAST. You can use whatever sprites you like and change their look whatever way you like.After all the questions were asked we will have the 1st Sprite SAY – Game Over! and BROADCAST Game over so that the backdrop changed and music played. There are two ways to change the backdrop- see below! Can you improve our game??! Can you figure out how to subtract or multiply instead of add? Can you get the computer to add three numbers together or give the user 3 level options like: easy, medium or hard?
The notes for the Maths Game are here: cda-s6-week_1_17-mathsgame.pdf
See you all next week and don’t forget to Download Paint.net at WWW.GETPAINT.NET
Thank you all for coming again this week. This week we looked at pen commands, we have not done this before in the Explorers group so it was new for everyone.
We also created some variables which we set as sliders which again is something we had not done before with this group.
And lastly we added buttons to our game. We added two separate buttons, a Start and Stop.
Here are the full Pdf version of my notes from this weeks session. cda-s6-challenge-pen-command.pdf
Last week we completed our Breakout Game.
I have uploaded the finished game to the Scratch Website. Please be careful to download the file and not to write over the file on the website.
Good to see everyone there on Saturday. We made a game t similar to on old game called Breakout.
We used a number of important coding concepts again this week, loops and decisions, Variables, broadcasting, etc.
During class, we didn’t have time to add the Lives and the Scores but we will continue with the game on Saturday.
Here is a link to the notes: cda-s6-week_07-breakout.pdf
Great to see so many of you there on Saturday, 77 Ninjas!. Hope you had a good time. And a special welcome to our new Ninjas.
This week we created a Ghostcatcher game. We used the paint editor in Scratch for the first time. As I said on Saturday, It makes things easier if you think in shapes.
Using the code we have learned so far, we moved the Ghostcatcher with the mouse and the Ghosts randomly. We also added some sound.
We are going to continue on next week and improve this game, adding some Variables and some levels.
Here are this weeks notes in PDF. cda-s6-week_04-ghostcatcher.pdf
Great to see you all there on Saturday. This weeks starting point was our game from last week. We wanted to add extra functionality. We added code to the Snowflake so that something happened when the Penguin touched it. Most people added some sound.
We also made our first variable. We did this so that we could keep track of our score. Using this score we also could add code to make something happen when you reached a certain score and win the game. Again here we added a sound and switched backgrounds.
We learned and used a lot of new code this week and we will see over the coming weeks how we can incorporate it into many different types of games.
Why don’t you try using all the code you have learned so far to create your own game.
See you all next week!
Here are the notes from todays session in PDF cda-s5-week_03-firstgame-part2.pdf