It was great to see such a big turnout on Saturday for our first full session. A special welcome to our Ninjas and thank you to the parents who attended with them.
I started off this year with a session that let you you see where some of the coding blocks can be found and how we can use them.
Using the Letters (Sprites) in the library, we wrote a word. Most people used their name.
We took each letter and used code from different sections of the palette of code.
For my First letter, M, I decided that when this Letter (Sprite) was clicked, that it would change colour. Experiment to see what happens when you change the number!
We used a different piece of code for each letter. Remember, you can use as many blocks of code as you want. A letter could change colour, size, move and talk! all at the same time.
Here are some more ideas of what you could do.
Here are my full notes from this weeks session in PDF CDA-S7 Week_02-YourNameinLights.pdf
Hope see you all next week. Have fun coding!
Thanks to everybody who came along for our information session last Saturday the 15th September 2018.
Michael introduced us to the CoderDojo movement and spoke about CoderDojo Athenry and what we have planned for 2018/2019. His slides are here: CoderDojoAthenry-InfoSession-2018-Sept (PDF).
Martha then spoke about our shop, where we sell tea/coffee with biscuits for €2.00 or €1.50 if you bring your own cup, with all profits going towards equipment etc. for our CoderDojo.
Julie then talked about our loaner laptops where we provide laptops for people who don’t have their own. Speak to Julie or any of the mentors for more information.
This year, we have 5 different rooms with different topics in them, for different levels of experience and age.
Explorers- led by Martha for Beginners from around age seven. Here are Martha’s slides CDA-WeeK_01_Information Session.
Advancers- led by Oliver for kids who have already been through Explorers. Here are Oliver’s slides Advancers2018.
Creators- led by Kieran and Mark for older kids who have been through Explorers and Advancers or have other coding experience. Here are Kieran and Mark’s slides Creators-2018-Intro.
Bodgers- Led by Declan also for older kids who have also been through Explorers and Advancers or have other coding experience. Here are Declan’s slides bodgers_introduction.
Hackers- led by Michael for older teenagers who have been through Creators and Bodgers. Here are Michael’s slides Hackers-Intro
You can find more on the About page of this website: https://coderdojoathenry.org/about/ and our schedule for 2018/2019 at https://coderdojoathenry.org/schedule/
We look forward to you joining us!
25 March 2018 is the deadline if you would like to enter Coolest Projects, which will take place in Dublin on 26 May. You can find out information and register here: http://coolestprojects.org/
We have had lots of great participation from CoderDojo Athenry at Coolest Projects in the past few years, from our youngest members to our oldest, in all of our groups. People who enter find it a fun and rewarding day.
Here is a presentation from 2 years ago about entering:
Thank you all for coming on Saturday. I hope you liked the short video of the SpaceX Falcon Heavy Test Launch and the Intel Light Drones from the opening Ceremony of the Winter Olympics.
This week we did a new game, How fast can you Type? Last week we used Sprites as backgrounds and this week we used Backgrounds as Sprites. Just to mix it up!
We used a variable as our Timer, our first time doing this, don’t forget if you want the time to start when you press the first letter rather than when the green flag is clicked then you are going to have to add another broadcast.
We are off for the next two weeks, to cover the school mid term break and also as Confirmation for all the Athenry Schools takes place on the 24th of February and there will be many families attending this from Coderdojo Athenry. Best wishes to any of our Ninjas and families who are being confirmed.
Hope you all have a great break and hope to see you all back on the 3rd of March
Another great week, a lot of work was done in the Explorers room. Hope you all had fun making our Maths game!
A player picks a level of difficulty and the computer chooses 2 random numbers to add (subtract or multiply- whichever you choose!) together and show the numbers to the player. Fr this we needed 2 SPRITES and 4 VARIABLES called SCORE, LEVEL, NUMBER1 and NUMBER2 as well as 2 BACKDROPS.
The player then has to enter an answer to the equation and the computer tells them whether they are wrong or right.
We repeated the ask/answer questions 5 or 10 times. Can you figure out where the REPEAT loop fits?
We also had a second sprite who reacted positively to correct answers BROADCAST and negatively to wrong answers BROADCAST. You can use whatever sprites you like and change their look whatever way you like. One coder added a puppy as their second and had him bark whenever an answer was correct.
After all the questions were asked we had the 1st Sprite SAY – Game Over! and BROADCAST Game over so that the backdrop changed and music played. There are two ways to change the backdrop- see below! Here are this weeks notes in PDF CDA-S7-Week_3_18-MathsGame.pdf
Also I have uploaded the finished game to the www.Scratch.mit.edu website, just use the login details in the notes.
See you next week
A special welcome to all our new members that came to us this week, I hope you enjoyed yourself and hope to see you back again soon.
Thank you all for coming again this week. This week we looked at pen commands, we have not done this before in the Explorers group so it was new for everyone.
We also created some variables which we set as sliders which again is something we had not done before with this group.
And lastly we added buttons to our game. We added two separate buttons, a Start and Stop.
Here are the full Pdf version of my notes from this weeks session. CDA-S7-Challenge-Pen Command.pdf
Thanks to everyone who came yesterday and special welcome to our new people. Thank you all for your patience with the projector!
This week we did a game based on an old game called Breakout.
The object of the game is to try and get rid of all the blocks by bouncing a ball into them using a bat of some type. You all had your own versions of what you wanted the game to look that and that’s brilliant, your imagination is way better than mine.
The first thing we did was design your bat and write some code to control it. We decided that the mouse should control the movement and that the movement should be only from left to right and vice versa.
The rest of the code and notes for the game can be found here in PDF CDA-S7-Week_01_18-Breakout.pdf
I have also uploaded the finished game to the Scratch Website if anybody wants to take a look at it or for anyone that wasn’t there on Saturday. I will go through it at the beginning of next weeks session if anyone has any questions.
You will find the login details for our account on the Scratch website in the notes above.
See you all next week and have a great week.
Hope you all enjoyed finishing up our drawing program. We made good use of costumes this week to make it look like we were dipping our paint brush in each of the different colours.
We also used a variable similarly to how we used in the Piano Game we made. We made it into a slider and then code select the Pen Size we wanted.
Here are the notes in PDF. CDA-S6-Week_08-Paint
See you next week for something a little Christmas themed!
No notes this week, I will wait until we complete the game this Saturday.
Hope you all enjoyed the visit from Medtronic, we really appreciate the volunteers coming out to see us and showing us all the really interesting and exciting things they do….and the lollipops were lovely too.
See you all next week and we will complete our Painting program
Thank you all for coming again this week and I hope you enjoyed the Halloween break.
This week we did a simple Piano.
We only had to draw two keys, and then could duplicate these and change the names. The same applied to the code. The code is the same for each key apart from one small change so the note is the appropriate for the key.
REMEMBER! You need to make four changes each time you duplicate:
Change the name of the spite to the next Note
Change the name of the TWO costumes
Change the NOTE played
Here are notes from this week in PDF CDA-S6-Week_07-Piano.pdf