This week we continued with adding more props to our diorama. Of these the gaming chair was the most complex.
To make the five-footed design of chair base we started with a cylinder with twice as many sides and then, after placing an edge loop near the bottom, extruded every second face to form the feet. We then extruded these feet ends a second time and extruded a few more times to form a roughly spherical shape to represent coasters.
The chair seat was just a cube, scaled to the appropriate proportions and then the front and back faces extruded and scaled slightly to round out the shape. We duplicated the seat and moved and rotated it to form the chair back as well.
The arms were created by first duplicating the faces on the left and right of the chair seat, scaling them vertically and moving them up into position. The reason for doing this with copied faces was because it ensured they were perfectly aligned to the rest of the chair. These faces where then extruded with the “Extrude along face normals” command [Keystroke: Alt-E] to give them width. Finally we extruded the back faces of these two arms, down to the bottom of the chair back, by selecting them, going to a side view and using the Ctrl-Right Click command.
We also added a few more simple props. These were all based on cubes, scaled to size and shaped using inset, extrude and edge loops.
This is the final room, from a geometry perspective. We still need to give materials to the objects, light the scene and render a final image.
Files for this weeks work-in-progress model can be found on our Sharepoint site.