Modellers – Week 3

This week we quickly introduced a number of techniques and then had an open session where people were free to create their own projects. Our lead mentor Declan got some video showing a few of the projects in progress:

Super work from everyone!

 

CoderDojo Boo

If anyone is interested in entering the CoderDojo Boo Challenge with one of their Halloween themed Blender creations, the link to enter can be found is here:

https://coderdojo.com/2019/10/01/show-us-what-boo-can-do-its-the-coderdojo-boo-challenge/

Best of luck!

 

Mirror Modifiers

The mirror modifier saves us time when working on a symmetrical model (that is, a model that is a mirror image of itself across the X, Y or Z axis).

 

3D Cursor and Adding New Meshes in Edit Mode

The 3D cursor is the point in our scene where new content is added. We can move the 3D cursor easily by selecting one or more parts of the model, pressing SHIFT-S and then choosing “Cursor to Selection”. If more than one thing is selected, the cursor will be in the middle of the selection.

 

Adding a Reference Image

A reference image can be very useful when modelling. One can be inserted from the Add menu (look for Image|Reference). It is a good idea to untick “Align to View” most of the time. You can rotate the image to the orientation you want, or move it and/or scale it once it’s imported.

 

Modellers – Week 1

blender-socket

Hi folks and welcome to our new group, Modellers. This year we’re going to be mainly looking at the 3d modelling package Blender Version 2.80.

Blender can be installed from: www.blender.org. Please note that it requires OpenGL Version 3.3 or higher and as a result may not work on some older machines

 

This week we learned:

  1. The 3D viewport and moving around in it:
    1. Middle mouse button: Orbit
    2. Shift + Middle Mouse Button: Pan
    3. Scroll Wheel: Zoom
  2. Selecting objects with the left mouse button
  3. The toolbar tools for moving, rotating and scaling objects
  4. Deleting objects with ‘x’
  5. Adding new mesh objects from the “Objects” menu
  6. Adding a new material slot and a new material and assigning a colour to it
  7. Putting the 3D Viewport into “Look Dev” mode so that material colours can be seen

We also gave out copies of a very convenient Blender Infographic which can be found here.

Screenshot 2019-09-25 at 23.43.52.png