Hi Folks,
This week I thought we might dip our toe into the Blender physics engine, specifically rigid-body physics.
In Blender you might use the physics system for animations, for setting up a complex still scene in a natural way or just, as we are going to do, for the fun of it.
The video is here:
The blender file can be found here.
I hope you have fun with this, I’d love to see any experiments!