Here are photos from our Christmas party and Show & Tell day at CoderDojo Athenry on 08 December 2018.
It was fantastic to see the things that our young people had created.
We are very grateful to our supporters in the community around Athenry:
- Clarin College and Principal Ciaran Folan, who are so generous with their space every week
- Galway & Roscommon Education & Training Board, who provide us with an annual Youth Club Grant
- HEA (Higher Education Authority) and NUI Galway School of Computer Science, who provide us with funding towards equipment.
- Medtronic and Declan Fox, who have provided us with a grant linked to Declan’s volunteering
- Hewlett Packard Enterprise and Mark Davis, who provide us with loaner laptops
- Boston Scientific and Kevin Madden, who provide us with the loan of 3D printers.
- Supermacs, who gave us a great deal on the food for the Christmas party
And of course, we are eternally grateful to our wonderful mentors, and to the parents who come along with their children every week. Thank you!
our drawing program. We made good use of costumes this week to make it look like we were dipping our paint brush in each of the different colours.
We also used a variable similarly to how we used in the Piano Game we made. We made it into a slider and then code select the Pen Size we wanted.
Here are the notes in PDF. CDA-S7-Week_08-Paint.PDF
Thank you all for coming on Saturday. A lot of us had to fit into the Advancers Room but we managed. We should be back to our own room next. Thanks to Oliver and his crew for moving to another room for us.
This week we did a new game, How fast can you Type? This week we used Backgrounds as Sprites. Just to mix it up!
We used a variable as our Timer, as we did with our Maths Guessing Game!
Full notes from today are here in PDF CDA-S7-Week 7-How fast can you Type.pdf
And my own game from today is up on the scratch.mit.edu website.
See you all next week.
Julie and Ruaidhrí
Great to see you all on Saturday and welcome to our new members.
We made a slight departure from the games we have done in previous weeks. This weeks game was a mathematical Guessing Game.
We only had one sprite and one large block of code. We had to create variables and figure out all the possible situations that could occur when a guess was made.
Here are the notes in PDF form from our Week 6 Session. CDA-S7-Week_06-GuessNumbers.pdf
I have also uploaded the game to the Scratch Website in our Explorers Account so you can see the full working game.
Thanks for coming Saturday even though the weather was dreadful.
This week, I helped Bo Peep found her sheep! Some of you did the same and some used ideas like Minecraft Steve finding Iron Ore and Diamonds, Knights finding dragons or a Princess finding flowers.
Before we even started our game this week we talked a little bit about File Management and about the importance of keeping your files somewhere you can access them quickly and giving them a meaningful name.
So to this end, we all created a folder where we will be keeping our files in the future and within that we had a sub folder for this weeks files.
We started our game by drawing our background on our stage:
Unfortunately, due to internet problems we could not search the internet for images for our Sprites, but we could still use the sprites from the Scratch Library.
This week, we decided to move our main sprite using the arrow keys. For this we had to learn a small bit about the X and Y axis and I gave you a little tip on how to remember which is which!
Hope you all enjoyed this week, aee you next week when we will be starting a new game!
Here are the notes for this weeks session in PDF CDA-S7-Week_05-BoBeep.pdf
Julie, Ruaidhrí and Eoin
Thank you do everyone you came along on such a lovely day on Saturday, hope you all got to go outside when you went home and enjoyed the weather.
This week, we improved on our game from last week.
Most games reward us for achievements (Gaining:Scores/Money/Health) and penalise us for making mistakes (Losing:Lives, Health, Money)
To this we had to create a Variable. Remember my box with the blocks. A variable holds information for you that you can use again. Remember to always give it a name that is meaningful….
Everything we have learned so far we will be using in ,most of our games we will make in future sessions. Don’t worry if you didn’t understand everything, we will be going over it again and again.
Have fun with the code you have done. Maybe try making another game!
Here are the notes from last week in PDF CDA-S7-Week_04-FirstGame-Part2.pdf
See you all next week
Martha & Julie, Ruaidhrí and Eoin
Wow! what a fantastic turnout on Saturday again, 79 ninjas in the room! plus a few adults!
I hope you had a good time, I know that I really enjoyed it. There was a really great atmosphere and energy in the room.
A special thank you to Mentor Julia for getting 14 loaner laptops working for us this week, so that everyone that wanted to participate, could. Another thank you to the other Mentors in the room, Eoin and Ruaidhrí, it makes my job easy when they can get around the room and help out when needed. You are doing a great job.
One of the first things we must do before we start anything is make a plan.
We quickly learn when we begin our coding that it is very important to test our code as we go along. Making mistakes is good, but we must learn from them by spotting them (testing) and fixing them.
I am attaching my notes in PDF for you. CDA-S7 Week_03-FeedingtheFish.pdf
We will continue to add to the game next week but don’t worry if you weren’t here this week, I will have a copy of the game so that you can join in.
See you all nest week!
Martha and the Explorers Mentors, Julia, Eoin and Ruaidhrí
It was great to see such a big turnout on Saturday for our first full session. A special welcome to our Ninjas and thank you to the parents who attended with them.
I started off this year with a session that let you you see where some of the coding blocks can be found and how we can use them.
Using the Letters (Sprites) in the library, we wrote a word. Most people used their name.
We took each letter and used code from different sections of the palette of code.
For my First letter, M, I decided that when this Letter (Sprite) was clicked, that it would change colour. Experiment to see what happens when you change the number!
We used a different piece of code for each letter. Remember, you can use as many blocks of code as you want. A letter could change colour, size, move and talk! all at the same time.
Here are some more ideas of what you could do.
Here are my full notes from this weeks session in PDF CDA-S7 Week_02-YourNameinLights.pdf
Hope see you all next week. Have fun coding!
Thanks to everybody who came along for our information session last Saturday the 15th September 2018.
Michael introduced us to the CoderDojo movement and spoke about CoderDojo Athenry and what we have planned for 2018/2019. His slides are here: CoderDojoAthenry-InfoSession-2018-Sept (PDF).
Martha then spoke about our shop, where we sell tea/coffee with biscuits for €2.00 or €1.50 if you bring your own cup, with all profits going towards equipment etc. for our CoderDojo.
Julie then talked about our loaner laptops where we provide laptops for people who don’t have their own. Speak to Julie or any of the mentors for more information.
This year, we have 5 different rooms with different topics in them, for different levels of experience and age.
Explorers- led by Martha for Beginners from around age seven. Here are Martha’s slides CDA-WeeK_01_Information Session.
Advancers- led by Oliver for kids who have already been through Explorers. Here are Oliver’s slides Advancers2018.
Creators- led by Kieran and Mark for older kids who have been through Explorers and Advancers or have other coding experience. Here are Kieran and Mark’s slides Creators-2018-Intro.
Bodgers- Led by Declan also for older kids who have also been through Explorers and Advancers or have other coding experience. Here are Declan’s slides bodgers_introduction.
Hackers- led by Michael for older teenagers who have been through Creators and Bodgers. Here are Michael’s slides Hackers-Intro
You can find more on the About page of this website: https://coderdojoathenry.org/about/ and our schedule for 2018/2019 at https://coderdojoathenry.org/schedule/
We look forward to you joining us!
25 March 2018 is the deadline if you would like to enter Coolest Projects, which will take place in Dublin on 26 May. You can find out information and register here: http://coolestprojects.org/
We have had lots of great participation from CoderDojo Athenry at Coolest Projects in the past few years, from our youngest members to our oldest, in all of our groups. People who enter find it a fun and rewarding day.
Here is a presentation from 2 years ago about entering: