Modelers – Video 5

Hi folks, Saturday again and I thought I’d do another little video. Thanks again to those following along, hope you’re having some fun with these.

This week I make a “working” TV that plays back a video when animated. Very simple modelling here so everyone should be able to give this a good go.

Before you start, you’ll need a little landscape video saved to your computer. This can be anything, so have fun with it.

Here’s the video:

Any questions or comments, feel free to reach out with a comment below.

Modelers – Video 4

Hi Folks,

This week I thought we might dip our toe into the Blender physics engine, specifically rigid-body physics.

In Blender you might use the physics system for animations, for setting up a complex still scene in a natural way or just, as we are going to do, for the fun of it.

The video is here:

The blender file can be found here.

I hope you have fun with this, I’d love to see any experiments!

Modelers – Video 3

Hi folks, this week I thought we’d make a simple terrain. We show a few new techniques:

  1. Using a Displace modifier to distort a plane into something that looks like terrain
  2. Creating a material that colours different parts of the terrain based on their height

Here’s the video:

Any comments or questions, feel free to leave them below.

The blender file can be downloaded from here.

Update:

After I posted the video, I modified the material a bit and I like the result more than the version in the video. If you want to try, modify the terrain material so it looks like this instead:

Annotation 2020-04-05 164230

It varies the texture a lot more and looks very nice, especially on the snowy peaks.Annotation 2020-04-05 164705

Modelers – Blender Basics

Hi folks. When we started this year I quickly started doing video tutorials, but there were no videos covering the most basic stuff.

This video is suitable for those who are completely new to Blender or would like to review the basics again.

When you’re done with this, feel free to try some of the other tutorial videos on my channel.

A copy of this model can be downloaded here.

Any questions, feel free to give me a shout by leaving a comment below.

[EDIT 01/04/20]

Meant to add these links too:

Blender Download

One-Page Blender Infographic

Modelers – Video 2

Hi folks, thanks a million to those who watched last week. This week we do something simple and fun: some low-poly trees that will look great added to any low-poly outdoor scene.

This technique uses extrusion and the skin modifier to build the trunk. The canopy is made of ico spheres that we’ve distorted.

Here’s the video link:

My blend file can be downloaded from here.

Modelers – Video 1

Hi Folks,

I thought it would be nice if we could finish out our animated tank, notwithstanding that we’re all self-isolating at the moment. To that end, I’ve recorded a litte video to show the last bit of the animated tank model, the bit that actually includes the animation!

I hope this video will be of some use to at least a few of you. If you watch it, please do let me know with a YouTube comment or a comment here so I can decide if I should make a few more like this. Happy to do it if someone’s watching!

Take care and mind yourselves and your families.

Here’s the link to the finished tank model.

Modellers – Week 16

We continued with our tank. In this session we:

  1. Used an array to generate multiple track segments (treads)
  2. Uses a curve modifier to fit these around our curve
  3. Used a negative scale to mirror some objects
  4. Created a simple terrain with a cloud texture and a displace modifier
  5. Generated a procedural texture for generating camouflage

Which was a lot!

Here are the video notes:

The updated tank model can be found here.

Modellers – Week 15

This week we continued with our tank model.

We created a set of wheels from a cylinder which we then scaled, duplicated and used inset and extrude to provide a little detail on each wheel.

We then created a bezier curve to define the shape of the track across then wheels. Bezier curves are an easy way to defined a smooth shape. They have a number of points through which the curve passes. Each point has a pair of handles. The rotation of these handles defines the angle at which the curve passes through the point. The distance between the handles defines how tightly the curve bends as it approaches the point.

Here are the video instructions for this week:

The updated tank model can be found here.

Modellers – Week 14

This week, we finished our apple project started in week 12. We took the images we’d made and stencil painted them onto our apple model.

Here are the video instructions for the stencil painting:

The completed apple model can be found here.

Once we finished the apple, we started to talk about animation. To illustrate this, we started building a little multi-object tank model that we can later animate. Here are the instructions on starting the tank model:

The in-progress tank model can be found here.

Modellers – Week 13

This week we had a 3D printer in the room, so our plans to stencil paint the apple took a back seat until next week. Instead we printed a dice model and then looked at how to build that model.

The printer we used is a Prusa i3 Mk 2.5. To print a model you import it into a program called a slicer which converts it from a polygon based model into instructions for the printer in how to lay down a series of layers of plastic to build the same approximate shape.

The model we printed was a dice. To do this we used ‘hard surface modelling’ techniques, specifically the use of boolean operators. Boolean operators allow you to take two shapes and make a composite shape that is:

  1. Difference: The first shape with the second cut-out
  2. Union: A shape which is the two shape fused together
  3. Intersect: A shape which is only where the two original shapes overlapped

This technique is powerful, but it results in many N-gons (polygons with more than four sides). N-gons are bad in many circumstances. For example severe distortion may result if :

  1. If we try to apply smooth shading
  2. If we try to apply a subsurface modifier
  3. We later try to distort the mesh, as with an animation
  4. If we export the model for use in other 3D packages

If none of those apply, hard surface modelling can have its uses.

Here is the instruction video for this week:

The dice model file can be found here.