This week we continued with our super-simple rigged humanoid character. We texture painted the character, animated them, added a rigged camera and finally rendered everything to video.
Here are the video instructions:
Here’s a link to the folder where we store all our files . You’ll find a new file in there called humanoid_wip2.blend, containing everything we did this week.
This week we build a super-simple humanoid character mesh using metaballs, a new modelling technique. We then rigged the character for animation with a simple armature.
Here are the video instructions:
Here’s a link to the folder where we store all our files . You’ll find a new file in there called humanoid_wip.blend, containing everything we did this week.
As an aside, my wife and I were playing with this character. Here’s what we did:
Exported the mesh as an FBX (Select the mesh, File|Export|FBX and choose “export selected”)
Loaded that FBX file into Mixamo.com
In Mixamo, identified the key parts of the body and allowed it to process
Attached a breakdancer mo-cap to the model
Exported it again from Mixamo
Imported it back into Blender (File|Import|FBX)
Added some props (a hat and glasses) and made sure to add them to the head vertex group
Texture painted the character
Added some basic props, a ground, some cardboard and graffiti walls
Animated the camera a little
Imagined the music in our heads… 🙂
Hopefully you might be encouraged to try something like this yourself!
This week we made a very simple animation showing that we can animate almost anything in Blender, not just position and rotation.
Here are the video instructions:
Here’s a link to the folder where we store all our files . You’ll find a new file in there called simple_anim.blend, containing everything we did this week.
This week we did things differently and had a free-for-all session where we all built items to put into a collectively sitting room. We shared some 3D scanned humans to allow for proper scaling of items in our world. The screenshot below shows “Bettina” sitting on an ottoman in my pretty empty room waiting for everyone else’s creations to arrive. We’ll continue this next week.
Here’s a link to the folder where we store all our files . You’ll find a new file in there called Sitting Room.blend, containing everything I made this week.
This week we finished our model of a car using box modelling techniques by UV unwrapping it and texture painting it.
Here are the video instructions:
Here’s a link to the folder where we store all our files . You’ll find a new file in there called car_wip3.blend, containing everything we did this week.
This week we continued with our model of a car using box modelling techniques and added some additional detail to the car.
Here are the video instructions:
Here’s a link to the folder where we store all our files . You’ll find a new file in there called car_wip2.blend, containing everything we did this week.
This week we finished our animation by texturing the plane to look like a tabletop and adding a background image of a desert island.
We also saw how to add an add-on to Blender, namely Lily Surface Scraper.
Here are the video instructions:
Here’s a link to the finished animation:
Here’s a link to the folder where we store all our files . You’ll find a new file in there called dubloon_wip3.blend, containing everything we did this week.
This week we took the coin that we created last week and turned it into a pile of a couple of hundred coins.
Here’s a link to the folder where we store all our files . You’ll find a new file in there called dubloon_wip2.blend, containing everything we did this week.
Hi folks, it’s good to be back. This week we created a coin which will ultimately be part of a coin pile. Here are the video instructions:
Here’s a link to the folder where we store all our files . You’ll find a new file in there called dubloon_wip.blend, containing everything we did this week.