In this session we improved on our previous Ghostcatcher game by adding animation.
We did this by switching between costumes. Rather than using sprites with various costumes already created, we drew our own.
For the first time, we used the broadcast block, to communicate between different parts of the code.
A PDF version of the notes from this weeks session can be found here: CDA-S3-Challenge04-BetterGhostCatcher.pdf