This week, our lead mentor was Declan Fox, who did a great job.
The challenge was to enhance our GhostBuster game from out last challenge. The game involves PacMan character, controlled by the mouse, who has to catch ghosts that move at random.
This week, we added levels that make it go faster and change the colour of the background, and we added animations (PacMan chomping, ghosts blinking & sticking out their tongues), and background music.
Coding concepts that we discussed included:
- Loops
- Animation
- Broadcasting to communicate between sprites
Here are the notes from the day (PDF): CDA-S2-Challenge05-BetterGhostCatcher.pdf
This is my version of the updated game: http://scratch.mit.edu/projects/cdathenry/2485407
If you would like us to send you the PowerPoint slides of my notes, get in touch via twitter or by leaving a comment.
Hi, is class on Saturday 27th October & Saturday week with midterm break?
No, next CoderDojo Athenry is 10 November. Are you on the mailing list? If not, we can add you so that you get notifications about the schedule.