Hi everyone, hope you are all well. As you have probably heard by now, CoderDojo Athenry is starting up again with online sessions. We will have an information session on 07-Nov-20, but in the meantime, here are answers to some … Continue reading
Hi folks. Inspired by Martha’s post for Explorers, I decided to do one for Modellers. We have a good number of sign-ups already, but if you haven’t expressed your interest yet, here’s a link to the form where you can do so.
Did you know that Blender can also be used as a video editor? Is there nothing it can’t do? (yes) Here’s a little look back at a few of our projects from last year to get your imagination going.
If there’s interest, we might do a little video editing this year, let me know if you like that idea.
Really looking forward to getting back to things!
All the best,
Hi there everyone, I hope you are all keeping safe.
We are hoping to resume Coderdojo Athenry some time in November. For anybody who isn’t familiar with the Explorers group, here is a short video explaining what we do each week.
Here is a link to a form to show your interested in participating.
Hope to to you all (virtually soon)
Stay safe, wear a mask and wash your hands!
Hi folks, here’s the second part of our spaceship video project, as promised. This is our last official video for the year and I just want to take the opportunity to say thanks for being such a creative and fun group. It’s been a pleasure.
In this video we introduce a few new things:
- Rendering a video instead of a static image
- Using a “follow path” constraint to move an object along a pre-defined path
- Using a “track to” constraint to keep a camera pointing at a target
- The impact of the camera’s focal length
- Importing items from another Blender file
Here are the video instructions, they’re long at about 50mins, so take them in a few sections if you need to:
You’re going to need an image I prepared to texture the warp tunnel, it’s below. Just right-click on it and save it as space.png.
The blend file can be downloaded from here.
Have a lovely summer!
Hi folks. I may put up some content over the summer if I get time, but this is Part 1 of 2 of our last proper project this year.
We’re going to model a spaceship in this project (Part 1) and have it fly through space (Part 2).
Here are the video instructions:
Just after I stopped recording I remembered I’d forgotten to switch on “Bloom” which makes the engines glow properly. Make sure to switch this on as shown in the picture below!
A copy of my Blend file can be downloaded from here.
Hi folks, in this video I build and rig a humanoid figure and show how to pose it. I also say “not too terrible” a lot.
This is something that I’d hoped we’d get too all year and I’m glad that I’ve a chance to show it to you here. I hope you’ll have a go with it. Those more artistic than I am may make a better looking human figure, with a bit of luck.
My blender file can be downloaded from here.
If you manage this and would like to push it further, maybe challenge yourself to see if you can remember how to UV unwrap and texture paint the model? I’d love to see someone give that a go.
Take care of yourselves and I hope to do one or two more videos before we break for the summer.
I know I said a day or two but It took me a while to get back to it. Busy week last week with you all getting back to school work online.
So here is Part 2 Space Invaders hope you enjoy and I’m sure you will all add lots of interesting features to make it much better than mine.
Hope you are all keeping well and safe and are helping your parents out around the house.
Here is another video to follow along to. I made a Space Invaders game. There is a lot in it, so I have broken it up into two videos.
Part 1 is Here and I will get Part 2 out to you in a day or two.
Hi folks, Saturday again and I thought I’d do another little video. Thanks again to those following along, hope you’re having some fun with these.
This week I make a “working” TV that plays back a video when animated. Very simple modelling here so everyone should be able to give this a good go.
Before you start, you’ll need a little landscape video saved to your computer. This can be anything, so have fun with it.
Here’s the video:
Any questions or comments, feel free to reach out with a comment below.
This week I thought we might dip our toe into the Blender physics engine, specifically rigid-body physics.
In Blender you might use the physics system for animations, for setting up a complex still scene in a natural way or just, as we are going to do, for the fun of it.
The video is here:
The blender file can be found here.
I hope you have fun with this, I’d love to see any experiments!