Modellers – Week 11

Hi Folks. Minimal notes this week as we spent the session working with the sculpting tools in Blender; something you really just need to try for yourself.

To start a new sculpting session, just choose File > New > Sculpting to be presented with a  high-resolution quad sphere and an array of sculpting tools.

Of these tools there are three I find most useful:

  1. Draw: Normally pulls out the mesh, but will create depressions when CTRL is held
  2. Crease: Makes fine creases in the mesh. Great for adding detail
  3. Smooth: Great for when the mesh has become a little rough or uneven

You should experiment with the others to see which you like best!

Finally, here’s a little rough and unflattering 10min self-portrait I knocked up at the end of the session, just for laughs:

sculpt

When sculpting, it a good idea to remesh from time-to-time where you’ve significantly deformed the mesh. Remeshing evens the mesh spacing automatically, avoiding places where individual polygons are overstretched, but it’s only available in Blender 2.81. Some people had this version already installed, while others installed it during the session. If you haven’t got it yet and would like to install it you can get it here.

Finally, here’s little personal project you might like to see. I sculpted and painted my cat Noodle’s head. I used a couple of reference photos and a technique called stencil painting to generate the texture:

 

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